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The Dreamer's Curse

The Dreamer's Curse

With an un-cursed prince and king back on the throne, Sevana goes back to her usual routine without worry. But her peaceful days don’t last for long.


A hunter from a small northern village comes to her, pleading for help. The people in his village are disappearing during the night, transported great distances in their sleep, and they don’t know why. Transportation magic such as this hasn’t been seen since the days of great magic, hundreds of years past.


On top of that, the power levels that Sevana sees are insanely high—far higher than any modern magic can reach. Sevana drops everything, racing toward the small village of Chastain, praying that she can find the source for all of this and stop it.


Otherwise, the magical backlash might destroy Windamere.



Yet another curse, Sevana once again is forced to people, you’d think everyone would learn from the last time, unauthorized teleportation is not approved, dwarven magic gone wild, the indignity of being teleported in her sleep is not to be forgiven, sans boots no less, wolf puppy for your troubles, a thief is afoot, time to repay the Fae, Sevana is not above bribing children, Hinun enjoys fetch

  • Series

    The Artifactor

    Book 2

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